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Ten Golden Rules PDF Print E-mail

10 Golden Rules – Laws of the Game of Golf

 

1. Play the ball as it lies.

 

2. Don’t move…….. bend……. press down ……. or break……… anything growing or fixed (except in taking your stance or swing fairly).

 

3. Natural objects (loose impediments) not fixed or growing may be lifted (except in a water hazard or bunker) with no penalty.

 

4. Man made objects (i.e. movable obstructions) can be moved, even in a bunker or water hazard. If they are immovable you may drop 1 club length from nearest point of relief, no nearer the hole and if in a bunker you must drop in the bunker and there is no penalty. However you cannot take relief from an immovable obstruction in a water hazard.

 

5. Free drop allowed from casual water, ground under repair, burrowing animal holes or casts. If on a putting green place, or a bunker drop , the ball at nearest point of relief; otherwise drop within one club length of nearest point of relief, no nearer the hole.

 

6. In a hazard (water or bunker) don’t touch the water or ground with your hand or club before the stroke.

 

7. If you hit ball into a water hazard – yellow stakes - (and cannot play it) either drop behind the hazard or at the place where you last played the shot; one penalty shot.

If you hit into a lateral water hazard – red stakes – you may also drop within two club lengths of the point where the ball last crossed the hazard margin, or a point equidistant from the hole on the opposite margin; one penalty shot.

 

8. If you hit your ball out of bounds, or lose it, add a penalty stroke and go back and drop a ball at the place where you last played the shot. On the tee, you may tee up the ball. If you think you have hit your ball out of bounds, or lost it outside a water hazard, play a provisional ball before searching for the first one.

 

9. When you have an unplayable lie, you may drop a ball at the place where you played the previous shot, adding a penalty shot. If you are on the tee you may tee up the ball. Alternatively drop within two club lengths, no nearer the hole, or any distance behind the unplayable spot, keeping it between you and the hole. If the ball is in a bunker you must drop in the bunker, under either of the alternative options, or you may always go back to where you played your previous shot.

 

10. On the putting green, you may repair ball marks and old hole plugs on the line of the putt, but not spike marks.